You can reach out to us one of these ways:Īnd you can find our other content in these places: Thanks to all of our listeners and supporters who recommended tracks for this episode on Discord and Twitter!Īs always, we appreciate our amazing patrons who supported us for so long, as well as the artists who made our show art and theme song. It's time to enjoy some Very Good Music from last levels and final areas. You have joined Shootkapow and me on quite an adventure on this father/kid VGM road trip, but our quest isn't over yet! Here we are at the beginning of our final four official episodes. If you've never tried Dustforce, now's the time to start, and early adopters of the game will still find something fresh and fun in this console re-release.Greetings, game music lovers. For me, the best video games always tell me "you can do better," and Dustforce rewards patience and mastery, even with a few small problems that wash away after you've become more comfortable with the game's physics. Each level keeps things fresh, giving you a mix of platforming and combat, and occasionally just dumping you into white-knuckle levels that are solely platforming or combat. ![]() That was a lot of hyphens, but you catch my drift.ĭustforce's console release packs a lot into its ten-dollar package, with a challenging and lengthy main mode (with 50+ levels), as well as 150 fan-made maps. There's something about the music that really hits the spot for this type of game, putting you in the right mindset to parkour through double-jumping, air-dashing, ceiling-running, spike-dodging obstacle courses and ending in a multi-opponent slow-mo mid-air finisher. The elegant chiptune soundtrack is a real high point of the game, with dreamy and relaxing melodies. Jumps aren't entirely accurate, so expect a few "how the hell did that happen" falls until you get lucky and land that tricky platforming section. The platforming is very intuitive (for example, to wall run, just hold up when you reach a wall to continue running), but it's also rather finicky. While I found the challenge rewarding, some people will (understandably) find it really frustrating. Sometimes, you'll find yourself playing and replaying from one checkpoint over and over again until you get it right, and quitting a level means you'll have to replay it from the start. Dustforce is demanding as hell, very rarely letting you cruise through it. Those in a more competitive mood can play in a hectic multiplayer mode, with one team working to coat the level in filth, and the opposition busting their asses to clean it all up.ĭon't let the game's gorgeous art fool you-it's not an easygoing experience. You can take on the missions in single-player mode (some of which will take some work to reach and/or unlock) to try and earn scores for Finesse (overall platforming skill and maintaining your combo) and Completion (cleaning up every bit of dirt in a level and defeating as many enemies as possible). ![]() Giving options for different playstyles, there are four selectable characters who each have their own unique quirks-Dustworth has greater attack range with his vacuum and a slower, floatier jump, while Dustkid has next to no attack range with her feather dusters and is lightning-fast. Originally released on PC, Mac, and Linux in 2012, Dustforce is now available on PS3 and Vita (360 version's on its way) with an additional 150 specially-selected user-generated levels. Dustforce is a refreshing return to form for games, casting you as part of an elite team of unusually acrobatic janitors, cleaning up a world that's overrun with filth that turns everyday objects dangerous.ĭustforce is a platformer with action and puzzle elements by Hitbox Team that gives you a very simple-sounding goal-run through as quickly and efficiently as possible, cleaning up dust (and leaves, and trash, and toxic goop), fighting possessed enemies, and basically not dying (good luck with that one, by the way). Older games weren't quite like that-for every Hagane or Lords of Thunder or Bad Dudes, there were games like Chuck Rock and Fantasy Zone and Ecco the Dolphin, and the ratio was pretty even across the board. Current games are pretty straightforward when it comes to protagonists: you're usually some manner of gritty hardass.
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