![]() Flicking the stick in a direction while guarding lets you strafe jump from side to side, or you can hold a shoulder button to dash. If you time it right, you can zip behind your opponent and catch them unawares. Your defensive arsenal allows you to block incoming attacks. The whole reason you're playing a game like this is to recreate those over-the-top special moves and they're fantastically realized. It's awesome watching Deku's fist crash into a foe's cheek, with the cool slow-mo to really hit home. The game recreates icon moves like Goku's kamehameha Boku No Hero Academia's Deku's Detroit Smash, and Naruto's Rasengan excellently. Where Jump Force's combat shines is in its special moves. You can also grab your opponent and launch them around the arena, which is useful against those who continually block, or to set up combos. If your opponent is swatted away, you can zip after them and deliver another series of strikes - up or down. These moves can be held to execute a power blast than can knock back your opponent and break their guard, opening them up for an attack. The former has more hits for less damage, while the inverse is true for the latter. Typically, you roll out with a team of three different heroes and fight across devastated versions of Earth, focusing on locales like Paris and New York, as well as travelling further afield to places such as Dragon Ball's planet Namek. While there are several different stages, they all take place within a 3D battleground. Shortly into Jump Force's campaign, you even get to battle. It is split into a central plaza, with branching pathways that lead either to Director Glover's command room, or one of the teams' areas. This hub is a place where you accept missions, shop, interact with NPCs, check events, and so on. Then, after a brief tutorial, you're booted into the homeworld “hub”. It's basic stuff - you pick a nickname and choose from a Dragon Ball, One Piece, or Naruto focused fighting style - which are mostly superfluous. Instead of taking on the persona of an iconic Jump character, you instead create your own. The Jump Force brings you under its wing to help fight against Kane and his underlings. You, the protagonist, have managed to break free of this hold and have the ability to remove the cube from other possessed characters (and add them to your fighting roster). It's a small cube that has the power to infect and turn heroes and villains into mindless brawling zombies under Kane's control. ![]() Kane wields a power that instantly reminded me of the Tesseract from the Avengers movies. Split into three forces, Alpha, Beta, and Gamma, and under the guidance of Director Glover, they must lead the effort to save the world from the evil Kane. To combat this, we break out the heroes - Goku (from Dragon Ball), Luffy (One Piece) and Naruto (from, well, Naruto). In Jump Force, the JUMP world and Earth are merging, unleashing villains from Shonen Jump to invade our world. ![]() But the proof of the pudding is in the button mashing.īefore the fists start flying, however, it's nice to know what you're fighting for. So, you've got two companies that certainly have the chops to execute a game like this. Bandai Namco, of course, have had Dragon Ball in their stable since time immemorial. If you're familiar with Spike Chunsoft, you'll know them as developers of several of Shonen Jump properties, including One Piece: Burning Blood and J Stars Victory (which you might call Jump Force a spiritual successor to). Developer Spike Chunsoft and publisher Bandai Namco have commemorated the milestone with a new game called Jump Force, a beat-em-up that calls on heroes from across the JUMP world to save little old Earth.
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