Posted Saturday, Octoat 11:58 PM EDT under Gaming. In this case, a slower machine lets you think. This is a good thing, because the fastest speed setting doesn't consider the effects of Moore's Law, and goes as fast as the computer can calculate. I didn't play it for too long, and hated it.īecause I'm using an older machine to play this on, it plays slower. There was simply too much stuff to keep track of, and I found it too. It was a mess, and super complicated compared to this. Some years after I stopped playing, I picked up SimCity 4. An airport is located on the middle of an edge (cutting into the industrial zone), and a water port along the river. I have 13 launch arcologies distributed around the city. There are some high value commercial zones on the bigger island, along with a dome, stadium, zoo, four parks, and two arcologies. There are residential zones along the river and on the two smaller islands in the river. Inside that ring, there is a thick ring of residential zones, then a thin ring of commercial. Since commercial zones aren't demanded that much in a small city, I also like to use that area for some municipal services (fire, police, schools, etc.). I have a ring of commercial zones inside that. I put water on the cliffs of that plateau, so I have waterfalls put hydroelectric dams on waterfalls and I've easily knocked out a few objectives. The reasoning being that there is more wind at higher altitudes: more wind = less pollution. Along the outer edge, I have a raised plateau where I put all my industrial zones. I like to put municipal water infrastructure along the river, to maximize its effectiveness. In this city, New Pandorae, I have a river. In some random places, I build parks to increase land value. I use commercial zones as a buffer between my residential and polluting industrial zones. My play style involves lots of 6圆 tile zones. I also have a lot of waterfalls to put hydroelectric dams on, as they are only one of two types of power plants that don't blow up after 50 years. I like generally flat terrain, just to make things easier. Before you start a city, you have the opportunity to edit the terrain, and you would be stupid not to. There's an infinite amount of ways you can do this, but I eventually boiled it down to a formula. It starts to get weird when my dad started using this as an example of civic engineering in conversations. Unlike other games at the time, this game is not linear it's a simulation. Putting it another way, this is definitely the oldest sandbox type game I have. I'm not sure how many thousands of hours of my life I've lost to this game. So I've been playing some of my personal classics on it, starting with SimCity 2000. With a 40 gig drive instead of a 2 gig one, running things without the CD becomes very possible for everything. It even has good MIDI, too! I picked up a bunch of drive cables from home, so I was able to connect a floppy drive and flash the motherboard BIOS to accept bigger hard drives. Even better, the card is from the actual 20th century. ![]() ![]() It was in a tub of stuff my dad had brought over a few months ago. Turns out that I already had that sound card for Twentieth Century.
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